A monthly dose of 3D art-related stuff by Pablo Munoz Gomez

As I mentioned in my previous post, I'm hoping to create a lot of the visual complexity of this project with textures, decals and shaders when we get to rendering the speed racer. However, there are some areas of the model that could do with some mesh details to improve the silhouette and balance the smooth surfaces.

In this post, I'm going to share a really simple method to create complex things like this made up turbine engine using ZModeler and IMM brushes:

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